Flutter ffi library for argon2 implementation
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#include <flutter/flutter_engine.h>
#include <flutter/flutter_window_controller.h>
#include <linux/limits.h>
#include <unistd.h>
#include <cstdlib>
#include <iostream>
#include <memory>
#include <vector>
#include "flutter/generated_plugin_registrant.h"
#include "window_configuration.h"
namespace {
// Runs the application in headless mode, without a window.
void RunHeadless(const std::string& icu_data_path,
const std::string& assets_path,
const std::vector<std::string>& arguments,
const std::string& aot_library_path) {
flutter::FlutterEngine engine;
engine.Start(icu_data_path, assets_path, arguments, aot_library_path);
RegisterPlugins(&engine);
while (true) {
engine.RunEventLoopWithTimeout();
}
}
} // namespace
int main(int argc, char **argv) {
std::string data_directory = "data";
std::string assets_path = data_directory + "/flutter_assets";
std::string icu_data_path = data_directory + "/icudtl.dat";
std::string lib_directory = "lib";
std::string aot_library_path = lib_directory + "/libapp.so";
// Arguments for the Flutter Engine.
std::vector<std::string> arguments;
flutter::FlutterWindowController flutter_controller(icu_data_path);
flutter::WindowProperties window_properties = {};
window_properties.title = kFlutterWindowTitle;
window_properties.width = kFlutterWindowWidth;
window_properties.height = kFlutterWindowHeight;
// Start the engine.
if (!flutter_controller.CreateWindow(window_properties, assets_path,
arguments, aot_library_path)) {
if (getenv("DISPLAY") == nullptr) {
std::cout << "No DISPLAY; falling back to headless mode." << std::endl;
RunHeadless(icu_data_path, assets_path, arguments, aot_library_path);
return EXIT_SUCCESS;
}
return EXIT_FAILURE;
}
RegisterPlugins(&flutter_controller);
// Run until the window is closed.
while (flutter_controller.RunEventLoopWithTimeout()) {
}
return EXIT_SUCCESS;
}