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91 lines
3.0 KiB
91 lines
3.0 KiB
5 years ago
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cmake_minimum_required(VERSION 3.10)
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project(runner LANGUAGES CXX)
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set(BINARY_NAME "argon2_ffi_example")
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cmake_policy(SET CMP0063 NEW)
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set(CMAKE_INSTALL_RPATH "\$ORIGIN")
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# Configure build options.
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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# Compilation settings that should be applied to most targets.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_14)
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target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
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target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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endfunction()
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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# Flutter library and tool build rules.
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build
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add_executable(${BINARY_NAME}
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"main.cc"
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"window_configuration.cc"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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)
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apply_standard_settings(${BINARY_NAME})
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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add_dependencies(${BINARY_NAME} flutter_assemble)
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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# === Installation ===
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# By default, "installing" just makes a relocatable bundle in the build
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# directory.
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set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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# BundleUtilities doesn't re-copy changed files, so start with a clean build
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# bundle directory every time.
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INSTALL(CODE "
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file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
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" COMPONENT Runtime)
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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file(GLOB FLUTTER_PLUGIN_DIRS "${PROJECT_BINARY_DIR}/plugins/*")
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INSTALL(CODE "
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include(BundleUtilities)
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BINARY_NAME}\" \"\"
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\"${FLUTTER_PLUGIN_DIRS};${FLUTTER_LIBRARY_DIR}\")
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" COMPONENT Runtime)
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INSTALL(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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INSTALL(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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INSTALL(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the lib directory on non-Debug builds only.
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if (NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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INSTALL(DIRECTORY "${PROJECT_BUILD_DIR}/lib"
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DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime)
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endif()
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