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90 lines
3.0 KiB
90 lines
3.0 KiB
cmake_minimum_required(VERSION 3.10) |
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project(runner LANGUAGES CXX) |
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set(BINARY_NAME "argon2_ffi_example") |
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cmake_policy(SET CMP0063 NEW) |
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set(CMAKE_INSTALL_RPATH "\$ORIGIN") |
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# Configure build options. |
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) |
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set(CMAKE_BUILD_TYPE "Debug" CACHE |
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STRING "Flutter build mode" FORCE) |
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS |
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"Debug" "Profile" "Release") |
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endif() |
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# Compilation settings that should be applied to most targets. |
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function(APPLY_STANDARD_SETTINGS TARGET) |
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target_compile_features(${TARGET} PUBLIC cxx_std_14) |
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target_compile_options(${TARGET} PRIVATE -Wall -Werror) |
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target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") |
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target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") |
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endfunction() |
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") |
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# Flutter library and tool build rules. |
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add_subdirectory(${FLUTTER_MANAGED_DIR}) |
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# Application build |
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add_executable(${BINARY_NAME} |
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"main.cc" |
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"window_configuration.cc" |
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" |
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) |
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apply_standard_settings(${BINARY_NAME}) |
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app) |
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add_dependencies(${BINARY_NAME} flutter_assemble) |
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# Generated plugin build rules, which manage building the plugins and adding |
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# them to the application. |
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include(flutter/generated_plugins.cmake) |
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# === Installation === |
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# By default, "installing" just makes a relocatable bundle in the build |
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# directory. |
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set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") |
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) |
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) |
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endif() |
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# BundleUtilities doesn't re-copy changed files, so start with a clean build |
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# bundle directory every time. |
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INSTALL(CODE " |
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file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") |
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" COMPONENT Runtime) |
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") |
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") |
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" |
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COMPONENT Runtime) |
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file(GLOB FLUTTER_PLUGIN_DIRS "${PROJECT_BINARY_DIR}/plugins/*") |
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INSTALL(CODE " |
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include(BundleUtilities) |
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BINARY_NAME}\" \"\" |
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\"${FLUTTER_PLUGIN_DIRS};${FLUTTER_LIBRARY_DIR}\") |
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" COMPONENT Runtime) |
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INSTALL(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
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COMPONENT Runtime) |
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# Fully re-copy the assets directory on each build to avoid having stale files |
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# from a previous install. |
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets") |
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INSTALL(CODE " |
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") |
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" COMPONENT Runtime) |
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INSTALL(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" |
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) |
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# Install the lib directory on non-Debug builds only. |
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if (NOT CMAKE_BUILD_TYPE MATCHES "Debug") |
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INSTALL(DIRECTORY "${PROJECT_BUILD_DIR}/lib" |
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DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime) |
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endif()
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