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95 lines
3.4 KiB
95 lines
3.4 KiB
cmake_minimum_required(VERSION 3.15) |
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project(argon2_ffi_example LANGUAGES CXX) |
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set(BINARY_NAME "argon2_ffi_example") |
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cmake_policy(SET CMP0063 NEW) |
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") |
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# Configure build options. |
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) |
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if(IS_MULTICONFIG) |
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set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" |
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CACHE STRING "" FORCE) |
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else() |
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) |
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set(CMAKE_BUILD_TYPE "Debug" CACHE |
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STRING "Flutter build mode" FORCE) |
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS |
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"Debug" "Profile" "Release") |
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endif() |
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endif() |
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") |
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set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") |
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") |
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set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") |
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# Use Unicode for all projects. |
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add_definitions(-DUNICODE -D_UNICODE) |
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# Compilation settings that should be applied to most targets. |
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function(APPLY_STANDARD_SETTINGS TARGET) |
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target_compile_features(${TARGET} PUBLIC cxx_std_17) |
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target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") |
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target_compile_options(${TARGET} PRIVATE /EHsc) |
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target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") |
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target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>") |
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endfunction() |
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") |
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# Flutter library and tool build rules. |
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add_subdirectory(${FLUTTER_MANAGED_DIR}) |
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# Application build |
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add_subdirectory("runner") |
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# Generated plugin build rules, which manage building the plugins and adding |
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# them to the application. |
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include(flutter/generated_plugins.cmake) |
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# === Installation === |
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# Support files are copied into place next to the executable, so that it can |
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# run in place. This is done instead of making a separate bundle (as on Linux) |
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# so that building and running from within Visual Studio will work. |
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set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>") |
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# Make the "install" step default, as it's required to run. |
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set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) |
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) |
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) |
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endif() |
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") |
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") |
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" |
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COMPONENT Runtime) |
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
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COMPONENT Runtime) |
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
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COMPONENT Runtime) |
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if(PLUGIN_BUNDLED_LIBRARIES) |
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" |
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
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COMPONENT Runtime) |
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endif() |
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# Fully re-copy the assets directory on each build to avoid having stale files |
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# from a previous install. |
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets") |
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install(CODE " |
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") |
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" COMPONENT Runtime) |
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" |
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) |
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# Install the AOT library on non-Debug builds only. |
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
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CONFIGURATIONS Profile;Release |
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COMPONENT Runtime)
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