Flutter plugin for scanning and generating QR codes using the ZXing library, supporting Android, iOS, and desktop platforms
flutterbarcode-generatorbarcode-scannergeneratorqrqrcodeqrcode-generatorqrcode-scannerscannerzxingbarcodezxscanner
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
101 lines
3.8 KiB
101 lines
3.8 KiB
# Project-level configuration. |
|
cmake_minimum_required(VERSION 3.14) |
|
project(flutter_zxing_example LANGUAGES CXX) |
|
|
|
# The name of the executable created for the application. Change this to change |
|
# the on-disk name of your application. |
|
set(BINARY_NAME "flutter_zxing_example") |
|
|
|
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent |
|
# versions of CMake. |
|
cmake_policy(SET CMP0063 NEW) |
|
|
|
# Define build configuration option. |
|
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) |
|
if(IS_MULTICONFIG) |
|
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" |
|
CACHE STRING "" FORCE) |
|
else() |
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) |
|
set(CMAKE_BUILD_TYPE "Debug" CACHE |
|
STRING "Flutter build mode" FORCE) |
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS |
|
"Debug" "Profile" "Release") |
|
endif() |
|
endif() |
|
# Define settings for the Profile build mode. |
|
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") |
|
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") |
|
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") |
|
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") |
|
|
|
# Use Unicode for all projects. |
|
add_definitions(-DUNICODE -D_UNICODE) |
|
|
|
# Compilation settings that should be applied to most targets. |
|
# |
|
# Be cautious about adding new options here, as plugins use this function by |
|
# default. In most cases, you should add new options to specific targets instead |
|
# of modifying this function. |
|
function(APPLY_STANDARD_SETTINGS TARGET) |
|
target_compile_features(${TARGET} PUBLIC cxx_std_17) |
|
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") |
|
target_compile_options(${TARGET} PRIVATE /EHsc) |
|
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") |
|
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>") |
|
endfunction() |
|
|
|
# Flutter library and tool build rules. |
|
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") |
|
add_subdirectory(${FLUTTER_MANAGED_DIR}) |
|
|
|
# Application build; see runner/CMakeLists.txt. |
|
add_subdirectory("runner") |
|
|
|
# Generated plugin build rules, which manage building the plugins and adding |
|
# them to the application. |
|
include(flutter/generated_plugins.cmake) |
|
|
|
|
|
# === Installation === |
|
# Support files are copied into place next to the executable, so that it can |
|
# run in place. This is done instead of making a separate bundle (as on Linux) |
|
# so that building and running from within Visual Studio will work. |
|
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>") |
|
# Make the "install" step default, as it's required to run. |
|
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) |
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) |
|
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) |
|
endif() |
|
|
|
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") |
|
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") |
|
|
|
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" |
|
COMPONENT Runtime) |
|
|
|
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
|
COMPONENT Runtime) |
|
|
|
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
|
COMPONENT Runtime) |
|
|
|
if(PLUGIN_BUNDLED_LIBRARIES) |
|
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" |
|
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
|
COMPONENT Runtime) |
|
endif() |
|
|
|
# Fully re-copy the assets directory on each build to avoid having stale files |
|
# from a previous install. |
|
set(FLUTTER_ASSET_DIR_NAME "flutter_assets") |
|
install(CODE " |
|
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") |
|
" COMPONENT Runtime) |
|
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" |
|
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) |
|
|
|
# Install the AOT library on non-Debug builds only. |
|
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
|
CONFIGURATIONS Profile;Release |
|
COMPONENT Runtime)
|
|
|