You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
126 lines
4.9 KiB
126 lines
4.9 KiB
11 months ago
|
import 'package:flutter/material.dart';
|
||
|
|
||
|
void main() {
|
||
|
runApp(const MyApp());
|
||
|
}
|
||
|
|
||
|
class MyApp extends StatelessWidget {
|
||
|
const MyApp({super.key});
|
||
|
|
||
|
// This widget is the root of your application.
|
||
|
@override
|
||
|
Widget build(BuildContext context) {
|
||
|
return MaterialApp(
|
||
|
title: 'Flutter Demo',
|
||
|
theme: ThemeData(
|
||
|
// This is the theme of your application.
|
||
|
//
|
||
|
// TRY THIS: Try running your application with "flutter run". You'll see
|
||
|
// the application has a purple toolbar. Then, without quitting the app,
|
||
|
// try changing the seedColor in the colorScheme below to Colors.green
|
||
|
// and then invoke "hot reload" (save your changes or press the "hot
|
||
|
// reload" button in a Flutter-supported IDE, or press "r" if you used
|
||
|
// the command line to start the app).
|
||
|
//
|
||
|
// Notice that the counter didn't reset back to zero; the application
|
||
|
// state is not lost during the reload. To reset the state, use hot
|
||
|
// restart instead.
|
||
|
//
|
||
|
// This works for code too, not just values: Most code changes can be
|
||
|
// tested with just a hot reload.
|
||
|
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
|
||
|
useMaterial3: true,
|
||
|
),
|
||
|
home: const MyHomePage(title: 'Flutter Demo Home Page'),
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class MyHomePage extends StatefulWidget {
|
||
|
const MyHomePage({super.key, required this.title});
|
||
|
|
||
|
// This widget is the home page of your application. It is stateful, meaning
|
||
|
// that it has a State object (defined below) that contains fields that affect
|
||
|
// how it looks.
|
||
|
|
||
|
// This class is the configuration for the state. It holds the values (in this
|
||
|
// case the title) provided by the parent (in this case the App widget) and
|
||
|
// used by the build method of the State. Fields in a Widget subclass are
|
||
|
// always marked "final".
|
||
|
|
||
|
final String title;
|
||
|
|
||
|
@override
|
||
|
State<MyHomePage> createState() => _MyHomePageState();
|
||
|
}
|
||
|
|
||
|
class _MyHomePageState extends State<MyHomePage> {
|
||
|
int _counter = 0;
|
||
|
|
||
|
void _incrementCounter() {
|
||
|
setState(() {
|
||
|
// This call to setState tells the Flutter framework that something has
|
||
|
// changed in this State, which causes it to rerun the build method below
|
||
|
// so that the display can reflect the updated values. If we changed
|
||
|
// _counter without calling setState(), then the build method would not be
|
||
|
// called again, and so nothing would appear to happen.
|
||
|
_counter++;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
@override
|
||
|
Widget build(BuildContext context) {
|
||
|
// This method is rerun every time setState is called, for instance as done
|
||
|
// by the _incrementCounter method above.
|
||
|
//
|
||
|
// The Flutter framework has been optimized to make rerunning build methods
|
||
|
// fast, so that you can just rebuild anything that needs updating rather
|
||
|
// than having to individually change instances of widgets.
|
||
|
return Scaffold(
|
||
|
appBar: AppBar(
|
||
|
// TRY THIS: Try changing the color here to a specific color (to
|
||
|
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
|
||
|
// change color while the other colors stay the same.
|
||
|
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
|
||
|
// Here we take the value from the MyHomePage object that was created by
|
||
|
// the App.build method, and use it to set our appbar title.
|
||
|
title: Text(widget.title),
|
||
|
),
|
||
|
body: Center(
|
||
|
// Center is a layout widget. It takes a single child and positions it
|
||
|
// in the middle of the parent.
|
||
|
child: Column(
|
||
|
// Column is also a layout widget. It takes a list of children and
|
||
|
// arranges them vertically. By default, it sizes itself to fit its
|
||
|
// children horizontally, and tries to be as tall as its parent.
|
||
|
//
|
||
|
// Column has various properties to control how it sizes itself and
|
||
|
// how it positions its children. Here we use mainAxisAlignment to
|
||
|
// center the children vertically; the main axis here is the vertical
|
||
|
// axis because Columns are vertical (the cross axis would be
|
||
|
// horizontal).
|
||
|
//
|
||
|
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
|
||
|
// action in the IDE, or press "p" in the console), to see the
|
||
|
// wireframe for each widget.
|
||
|
mainAxisAlignment: MainAxisAlignment.center,
|
||
|
children: <Widget>[
|
||
|
const Text(
|
||
|
'You have pushed the button this many times:',
|
||
|
),
|
||
|
Text(
|
||
|
'$_counter',
|
||
|
style: Theme.of(context).textTheme.headlineMedium,
|
||
|
),
|
||
|
],
|
||
|
),
|
||
|
),
|
||
|
floatingActionButton: FloatingActionButton(
|
||
|
onPressed: _incrementCounter,
|
||
|
tooltip: 'Increment',
|
||
|
child: const Icon(Icons.add),
|
||
|
), // This trailing comma makes auto-formatting nicer for build methods.
|
||
|
);
|
||
|
}
|
||
|
}
|