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Drop the server backlog to minimum after the pool has been accepting connections for 90 seconds

master
Con Kolivas 10 years ago
parent
commit
841d22ec05
  1. 22
      src/connector.c

22
src/connector.c

@ -380,8 +380,10 @@ reparse:
void *receiver(void *arg)
{
cdata_t *cdata = (cdata_t *)arg;
bool dropped_backlog = false;
struct epoll_event event;
uint64_t serverfds, i;
time_t start_t;
int ret, epfd;
rename_proc("creceiver");
@ -403,17 +405,25 @@ void *receiver(void *arg)
LOGEMERG("FATAL: Failed to add epfd %d to epoll_ctl", epfd);
return NULL;
}
/* When we first start we listen to as many connections as
* possible. Once we start polling we drop the listen to the
* minimum to effectively ratelimit how fast we can receive
* connections. */
LOGDEBUG("Dropping listen backlog to 0");
listen(cdata->serverfd[i], 0);
}
while (!cdata->accept)
cksleep_ms(1);
start_t = time(NULL);
while (42) {
client_instance_t *client;
if (unlikely(!dropped_backlog && time(NULL) - start_t > 90)) {
/* When we first start we listen to as many connections
* as possible. After the first minute we drop the
* listen to the minimum to effectively ratelimit how
* fast we can receive new connections. */
dropped_backlog = true;
LOGNOTICE("Dropping server listen backlog to 0");
for (i = 0; i < serverfds; i++)
listen(cdata->serverfd[i], 0);
}
while (unlikely(!cdata->accept))
cksleep_ms(10);
ret = epoll_wait(epfd, &event, 1, 1000);

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