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class LightDMLanguage {
constructor( {code, name, territory} ) {
this.code = code;
this.name = name;
this.territory = territory;
}
}
class LightDMLayout {
constructor( {name, description, short_description} ) {
this.name = name;
this.description = description;
this.short_description = short_description;
}
}
class LightDMSession {
constructor( {key, name, comment} ) {
this.key = key;
this.name = name;
this.comment = comment;
}
}
class LightDMUser {
constructor( {display_name, username, language, layout, image, home_directory, session, logged_in} ) {
this.display_name = display_name;
this.username = username;
this.language = language;
this.layout = layout;
this.image = image;
this.home_directory = home_directory;
this.session = session;
this.logged_in = logged_in;
}
}
class LightDMBattery {
constructor( {name, level, status}) {
this.name = name;
this.level = level;
this.status = status;
}
}
let allSignals = [];
class Signal {
constructor(name) {
this._name = name;
this._callbacks = [];
allSignals.push(this);
}
/**
* Connects a callback to the signal.
* @param {Function} callback The callback to attach.
*/
connect(callback) {
if (typeof callback !== 'function') return;
this._callbacks.push(callback);
}
/**
* Disconnects a callback to the signal.
* @param {Function} callback The callback to disattach.
*/
disconnect(callback) {
var ind = this._callbacks.findIndex( (cb) => {return cb === callback});
if (ind == -1) return;
this._callbacks.splice(ind, 1);
}
_run() {
this._callbacks.forEach( (cb) => {
if (typeof cb !== 'function') return;
cb()
})
}
}
/**
* Emits a signal.
* @param {String} name The signal's name.
*/
function emitSignal(name) {
var signal = allSignals.find( (s) => {
return s._name === name;
})
signal._run()
}
_mockData = {
languages: [
new LightDMLanguage({
name: 'English',
code: 'en_US.utf8',
territory: 'USA'
}),
new LightDMLanguage({
name: 'Catalan',
code: 'ca_ES.utf8',
territory: 'Spain'
}),
new LightDMLanguage({
name: 'French',
code: 'fr_FR.utf8',
territory: 'France'
})
],
layouts: [
new LightDMLayout({
name: 'us',
short_description: 'en',
description: 'English (US)'
}),
new LightDMLayout({
name: 'at',
short_description: 'de',
description: 'German (Austria)'
}),
new LightDMLayout({
name: 'us rus',
short_description: 'ru',
description: 'Russian (US, phonetic)'
})
],
sessions: [
new LightDMSession({
key: 'gnome',
name: 'GNOME',
comment: 'This session logs you into GNOME'
}),
new LightDMSession({
key: 'cinnamon',
name: 'Cinnamon',
comment: 'This session logs you into Cinnamon'
}),
new LightDMSession({
key: 'plasma',
name: 'Plasma',
comment: 'Plasma by KDE'
}),
new LightDMSession({
key: 'awesome',
name: 'Awesome wm',
comment: 'An Awesome WM'
}),
new LightDMSession({
key: 'mate',
name: 'MATE',
comment: 'This session logs you into MATE'
}),
new LightDMSession({
key: 'openbox',
name: 'Openbox',
comment: 'This session logs you into Openbox'
})
],
users: [
new LightDMUser({
display_name: 'Clark Kent',
username: 'superman',
language: null,
layout: null,
image: '/usr/share/web-greeter/themes/default/img/antergos-logo-user',
home_directory: '/home/superman',
session: 'gnome',
logged_in: false,
}),
new LightDMUser({
display_name: 'Bruce Wayne',
username: 'batman',
language: null,
layout: null,
image: '/usr/share/web-greeter/themes/default/img/antergos-logo-user',
home_directory: '/home/batman',
session: 'cinnamon',
logged_in: false,
}),
new LightDMUser({
display_name: 'Peter Parker',
username: 'spiderman',
language: null,
layout: null,
image: '/usr/share/web-greeter/themes/default/img/antergos-logo-user',
home_directory: '/home/spiderman',
session: 'MATE',
logged_in: false,
})
],
battery: new LightDMBattery({
name: "Battery 0",
level: 85,
state: "Discharging"
}),
}
class Greeter {
constructor() {
if ('lightdm' in window) {
return window.lightdm;
}
window.lightdm = this;
return window.lightdm;
}
mock = true;
_authentication_user = null;
/**
* The username of the user being authenticated or {@link null}
* if no authentication is in progress
* @type {String|Null}
* @readonly
*/
get authentication_user() {
return this._authentication_user;
}
_autologin_guest = false;
/**
* Whether or not the guest account should be automatically logged
* into when the timer expires.
* @type {Boolean}
* @readonly
*/
get autologin_guest() {
return this._autologin_guest;
}
_autologin_timeout = 100;
/**
* The number of seconds to wait before automatically logging in.
* @type {Number}
* @readonly
*/
get autologin_timeout() {
return this._autologin_timeout;
}
_autologin_user = false;
/**
* The username with which to automattically log in when the timer expires.
* @type {String}
* @readonly
*/
get autologin_user() {
return this._autologin_user;
}
_batteryData = _mockData.battery;
/**
* Gets the battery data.
* @type {LightDMBattery}
* @readonly
*/
get batteryData() {
return this._batteryData;
}
_brightness = 50;
/**
* Gets the brightness
* @type {Number}
*/
get brightness() {
return this._brightness;
}
/**
* Sets the brightness
* @param {Number} quantity The quantity to set
*/
set brightness( quantity ) {
if (quantity > 100) quantity = 100;
if (quantity < 0) quantity = 0;
this._brightness = quantity;
emitSignal("brightness_update");
}
_can_access_battery = true;
/**
* Whether or not the greeter can access to battery data.
* @type {boolean}
* @readonly
*/
get can_access_battery() {
return this._can_access_battery;
}
_can_access_brightness = true;
/**
* Whether or not the greeter can control display brightness.
* @type {boolean}
* @readonly
*/
get can_access_brightness() {
return this._can_access_brightness;
}
_can_hibernate = true;
/**
* Whether or not the greeter can make the system hibernate.
* @type {Boolean}
* @readonly
*/
get can_hibernate() {
return this._can_hibernate;
}
_can_restart = true;
/**
* Whether or not the greeter can make the system restart.
* @type {Boolean}
* @readonly
*/
get can_restart() {
return this._can_restart;
}
_can_shutdown = true;
/**
* Whether or not the greeter can make the system shutdown.
* @type {Boolean}
* @readonly
*/
get can_shutdown() {
return this._can_shutdown;
}
_can_suspend = true;
/**
* Whether or not the greeter can make the system suspend/sleep.
* @type {Boolean}
* @readonly
*/
get can_suspend() {
return this._can_suspend;
}
_default_session = "awesome";
/**
* The name of the default session.
* @type {String}
* @readonly
*/
get default_session() {
return this._default_session;
}
_has_guest_account = false;
/**
* Whether or not guest sessions are supported.
* @type {Boolean}
* @readonly
*/
get has_guest_account() {
return this._has_guest_account;
}
_hide_users_hint = false;
/**
* Whether or not user accounts should be hidden.
* @type {Boolean}
* @readonly
*/
get hide_users_hint() {
return this._hide_users_hint;
}
_hostname = "Web browser";
/**
* The system's hostname.
* @type {String}
* @readonly
*/
get hostname() {
return this._hostname;
}
_in_authentication = false;
/**
* Whether or not the greeter is in the process of authenticating.
* @type {Boolean}
* @readonly
*/
get in_authentication() {
return this._in_authentication;
}
_is_authenticated = true;
/**
* Whether or not the greeter has successfully authenticated.
* @type {Boolean}
* @readonly
*/
get is_authenticated() {
return this._is_authenticated;
}
_language = null;
/**
* The current language or {@link null} if no language.
* @type {LightDMLanguage|null}
* @readonly
*/
get language() {
return this._language;
}
_languages = _mockData.languages;
/**
* A list of languages to present to the user.
* @type {LightDMLanguage[]}
* @readonly
*/
get languages() {
return this._languages;
}
_layout = _mockData.layouts[0];
/**
* The currently active layout for the selected user.
* @type {LightDMLayout}
*/
get layout() {
return this._layout;
}
_layouts = _mockData.layouts;
/**
* A list of keyboard layouts to present to the user.
* @type {LightDMLayout[]}
* @readonly
*/
get layouts() {
return this._layouts;
}
_lock_hint = false;
/**
* Whether or not the greeter was started as a lock screen.
* @type {Boolean}
* @readonly
*/
get lock_hint() {
return this._lock_hint;
}
_select_guest_hint = false;
/**
* Whether or not the guest account should be selected by default.
* @type {Boolean}
* @readonly
*/
get select_guest_hint() {
return this.select_guest_hint;
}
_select_user_hint = "";
/**
* The username to select by default.
* @type {String}
* @readonly
*/
get select_user_hint() {
return this.select_user_hint;
}
_sessions = _mockData.sessions;
/**
* List of available sessions.
* @type {LightDMSession[]}
* @readonly
*/
get sessions() {
return this._sessions;
}
_show_manual_login_hint = false;
/**
* Check if a manual login option should be shown. If {@link true}, the theme should
* provide a way for a username to be entered manually. Otherwise, themes that show
* a user list may limit logins to only those users.
* @type {Boolean}
* @readonly
*/
get show_manual_login_hint() {
return this._show_manual_login_hint;
}
_show_remote_login_hint = false;
/**
* Check if a remote login option should be shown. If {@link true}, the theme should provide
* a way for a user to log into a remote desktop server.
* @type {Boolean}
* @readonly
* @internal
*/
get show_remote_login_hint() {
return this._show_remote_login_hint;
}
_users = _mockData.users;
/**
* List of available users.
* @type {LightDMUser[]}
* @readonly
*/
get users() {
return this._users;
}
/**
* Starts the authentication procedure for a user.
*
* @param {String|null} username A username or {@link null} to prompt for a username.
*/
authenticate( username ) {
this._in_authentication = true;
this._authentication_user = username;
}
/**
* Starts the authentication procedure for the guest user.
*/
authenticate_as_guest() {
this._in_authentication = true;
this._authentication_user = "guest";
}
/**
* Updates the battery data
*/
batteryUpdate() {
console.log("Battery updated")
}
/**
* Set the brightness to quantity
* @param {Number} quantity The quantity to set
*/
brightnessSet( quantity ) {
this.brightness = quantity;
}
/**
* Increase the brightness by quantity
* @param {Number} quantity The quantity to increase
*/
brightnessIncrease( quantity ) {
this.brightness += quantity;
}
/**
* Decrease the brightness by quantity
* @param {Number} quantity The quantity to decrease
*/
brightnessDecrease( quantity ) {
this.brightness -= quantity;
}
/**
* Cancel user authentication that is currently in progress.
*/
cancel_authentication() {
this._in_authentication = false;
this._authentication_user = "";
}
/**
* Cancel the automatic login.
*/
cancel_autologin() {
}
/**
* Triggers the system to hibernate.
* @returns {Boolean} {@link true} if hibernation initiated, otherwise {@link false}
*/
hibernate() {
alert("Hibernating system");
location.reload();
}
_default_password = "justice";
/**
* Provide a response to a prompt.
* @param {*} response
*/
respond( response ) {
console.log("Response:", response);
if (response === this._default_password) {
this._is_authenticated = true;
emitSignal("authentication_complete")
} else {
this._is_authenticated = false;
setTimeout(() => {
emitSignal("authentication_complete")
}, 2000)
}
}
/**
* Triggers the system to restart.
* @returns {Boolean} {@link true} if restart initiated, otherwise {@link false}
*/
restart() {
alert("Restarting system");
location.reload();
}
/**
* Set the language for the currently authenticated user.
* @param {String} language The language in the form of a locale specification (e.g.
* 'de_DE.UTF-8')
* @returns {Boolean} {@link true} if successful, otherwise {@link false}
*/
set_language( language ) {
}
/**
* Triggers the system to shutdown.
* @returns {Boolean} {@link true} if shutdown initiated, otherwise {@link false}
*/
shutdown() {
alert("Shutting down system");
location.reload();
}
/**
* Start a session for the authenticated user.
* @param {String|null} session The session to log into or {@link null} to use the default.
* @returns {Boolean} {@link true} if successful, otherwise {@link false}
*/
start_session( session ) {
if (!this._is_authenticated) return;
alert(`Session started with: "${session}"`);
location.reload();
}
/**
* Triggers the system to suspend/sleep.
* @returns {Boolean} {@link true} if suspend/sleep initiated, otherwise {@link false}
*/
suspend() {
alert("Suspending system");
location.reload();
}
authentication_complete = new Signal("authentication_complete");
autologin_timer_expired = new Signal("autologin_timer_expired");
brightness_update = new Signal("brightness_update");
idle = new Signal("idle");
reset = new Signal("reset");
show_message = new Signal("show_message");
show_prompt = new Signal("show_prompt");
}
class GreeterConfig {
constructor() {
if ('greeter_config' in window) {
return window.greeter_config;
}
window.greeter_config = this;
}
_branding = {
background_images_dir: "/usr/share/backgrounds",
logo_image: "/usr/share/web-greeter/themes/default/img/antergos-logo-user.png",
user_image: "/usr/share/web-greeter/themes/default/img/antergos.png"
}
_greeter = {
debug_mode: true,
detect_theme_errors: true,
screensaver_timeout: 300,
secure_mode: true,
time_language: "",
theme: "none"
}
_features = {
battery: true,
backlight: {
enabled: true,
value: 10,
steps: 0
}
}
/**
* Holds keys/values from the `branding` section of the config file.
*
* @type {object} branding
* @property {string} background_images_dir Path to directory that contains background images
* for use in greeter themes.
* @property {string} logo Path to distro logo image for use in greeter themes.
* @property {string} user_image Default user image/avatar. This is used by greeter themes
* for users that have not configured a `.face` image.
* @readonly
*/
get branding() {
return this._branding;
}
/**
* Holds keys/values from the `greeter` section of the config file.
*
* @type {object} greeter
* @property {boolean} debug_mode Greeter theme debug mode.
* @property {boolean} detect_theme_errors Provide an option to load a fallback theme when theme
* errors are detected.
* @property {number} screensaver_timeout Blank the screen after this many seconds of inactivity.
* @property {boolean} secure_mode Don't allow themes to make remote http requests.
* generate localized time for display.
* @property {string} time_language Language to use when displaying the time or ""
* to use the system's language.
* @property {string} theme The name of the theme to be used by the greeter.
* @readonly
*/
get greeter() {
return this._greeter;
}
/**
* Holds keys/values from the `features` section of the config file.
*
* @type {Object} features
* @property {Boolean} battery Enable greeter and themes to ger battery status.
* @property {Object} backlight
* @property {Boolean} enabled Enable greeter and themes to control display backlight.
* @property {Number} value The amount to increase/decrease brightness by greeter.
* @property {Number} steps How many steps are needed to do the change.
*/
get features() {
return this._features;
}
}
let time_language = null
class ThemeUtils {
constructor() {
if ("theme_utils" in window) {
return window.theme_utils;
}
window.theme_utils = this
}
/**
* Binds `this` to class, `context`, for all of the class's methods.
*
* @arg {object} context An ES6 class instance with at least one method.
*
* @return {object} `context` with `this` bound to it for all of its methods.
*/
bind_this( context ) {
let excluded_methods = ['constructor'];
function not_excluded( _method, _context ) {
let is_excluded = excluded_methods.findIndex( excluded_method => _method === excluded_method ) > -1,
is_method = 'function' === typeof _context[_method];
return is_method && !is_excluded;
}
for ( let obj = context; obj; obj = Object.getPrototypeOf( obj ) ) {
// Stop once we have traveled all the way up the inheritance chain
if ( 'Object' === obj.constructor.name ) {
break;
}
for ( let method of Object.getOwnPropertyNames( obj ) ) {
if ( not_excluded( method, context ) ) {
context[method] = context[method].bind( context );
}
}
}
return context;
}
dirlist(path, noDir, callback) {
callback([])
}
/**
* Get the current date in a localized format. Local language is autodetected by default, but can be set manually in the greeter config file.
* * `language` defaults to the system's language, but can be set manually in the config file.
*
* @returns {Object} The current date.
*/
get_current_localized_date() {
let config = greeter_config.greeter
var locale = []
if (time_language === null) {
time_language = config.time_language
}
if (time_language != "") {
locale.push(time_language)
}
let optionsDate = { day: "2-digit", month: "2-digit", year: "2-digit" }
let fmtDate = Intl.DateTimeFormat(locale, optionsDate)
let now = new Date()
var date = fmtDate.format(now)
return date
}
/**
* Get the current time in a localized format. Local language is autodetected by default, but can be set manually in the greeter config file.
* * `language` defaults to the system's language, but can be set manually in the config file.
*
* @returns {Object} The current time.
*/
get_current_localized_time() {
let config = greeter_config.greeter
var locale = []
if (time_language === null) {
time_language = config.time_language
}
if (time_language != "") {
locale.push(time_language)
}
let optionsTime = { hour: "2-digit", minute: "2-digit" }
let fmtTime = Intl.DateTimeFormat(locale, optionsTime)
let now = new Date()
var time = fmtTime.format(now)
return time
}
}
new ThemeUtils();
new GreeterConfig();
new Greeter();
window._ready_event = new Event("GreeterReady")
setTimeout(() => {
window.dispatchEvent(_ready_event)
}, 1000)