jld3103
2 years ago
20 changed files with 536 additions and 4 deletions
@ -1 +1,5 @@ |
|||||||
include: package:nit_picking/flutter.yaml |
include: package:nit_picking/flutter.yaml |
||||||
|
|
||||||
|
analyzer: |
||||||
|
exclude: |
||||||
|
- lib/l10n/** |
||||||
|
@ -0,0 +1,119 @@ |
|||||||
|
import 'dart:async'; |
||||||
|
|
||||||
|
import 'package:flutter/foundation.dart'; |
||||||
|
import 'package:flutter/widgets.dart'; |
||||||
|
import 'package:flutter_localizations/flutter_localizations.dart'; |
||||||
|
import 'package:intl/intl.dart' as intl; |
||||||
|
|
||||||
|
import 'localizations_en.dart'; |
||||||
|
|
||||||
|
/// Callers can lookup localized strings with an instance of AppLocalizations |
||||||
|
/// returned by `AppLocalizations.of(context)`. |
||||||
|
/// |
||||||
|
/// Applications need to include `AppLocalizations.delegate()` in their app's |
||||||
|
/// `localizationDelegates` list, and the locales they support in the app's |
||||||
|
/// `supportedLocales` list. For example: |
||||||
|
/// |
||||||
|
/// ```dart |
||||||
|
/// import 'l10n/localizations.dart'; |
||||||
|
/// |
||||||
|
/// return MaterialApp( |
||||||
|
/// localizationsDelegates: AppLocalizations.localizationsDelegates, |
||||||
|
/// supportedLocales: AppLocalizations.supportedLocales, |
||||||
|
/// home: MyApplicationHome(), |
||||||
|
/// ); |
||||||
|
/// ``` |
||||||
|
/// |
||||||
|
/// ## Update pubspec.yaml |
||||||
|
/// |
||||||
|
/// Please make sure to update your pubspec.yaml to include the following |
||||||
|
/// packages: |
||||||
|
/// |
||||||
|
/// ```yaml |
||||||
|
/// dependencies: |
||||||
|
/// # Internationalization support. |
||||||
|
/// flutter_localizations: |
||||||
|
/// sdk: flutter |
||||||
|
/// intl: any # Use the pinned version from flutter_localizations |
||||||
|
/// |
||||||
|
/// # Rest of dependencies |
||||||
|
/// ``` |
||||||
|
/// |
||||||
|
/// ## iOS Applications |
||||||
|
/// |
||||||
|
/// iOS applications define key application metadata, including supported |
||||||
|
/// locales, in an Info.plist file that is built into the application bundle. |
||||||
|
/// To configure the locales supported by your app, you’ll need to edit this |
||||||
|
/// file. |
||||||
|
/// |
||||||
|
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file. |
||||||
|
/// Then, in the Project Navigator, open the Info.plist file under the Runner |
||||||
|
/// project’s Runner folder. |
||||||
|
/// |
||||||
|
/// Next, select the Information Property List item, select Add Item from the |
||||||
|
/// Editor menu, then select Localizations from the pop-up menu. |
||||||
|
/// |
||||||
|
/// Select and expand the newly-created Localizations item then, for each |
||||||
|
/// locale your application supports, add a new item and select the locale |
||||||
|
/// you wish to add from the pop-up menu in the Value field. This list should |
||||||
|
/// be consistent with the languages listed in the AppLocalizations.supportedLocales |
||||||
|
/// property. |
||||||
|
abstract class AppLocalizations { |
||||||
|
AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString()); |
||||||
|
|
||||||
|
final String localeName; |
||||||
|
|
||||||
|
static AppLocalizations of(BuildContext context) { |
||||||
|
return Localizations.of<AppLocalizations>(context, AppLocalizations)!; |
||||||
|
} |
||||||
|
|
||||||
|
static const LocalizationsDelegate<AppLocalizations> delegate = _AppLocalizationsDelegate(); |
||||||
|
|
||||||
|
/// A list of this localizations delegate along with the default localizations |
||||||
|
/// delegates. |
||||||
|
/// |
||||||
|
/// Returns a list of localizations delegates containing this delegate along with |
||||||
|
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, |
||||||
|
/// and GlobalWidgetsLocalizations.delegate. |
||||||
|
/// |
||||||
|
/// Additional delegates can be added by appending to this list in |
||||||
|
/// MaterialApp. This list does not have to be used at all if a custom list |
||||||
|
/// of delegates is preferred or required. |
||||||
|
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[ |
||||||
|
delegate, |
||||||
|
GlobalMaterialLocalizations.delegate, |
||||||
|
GlobalCupertinoLocalizations.delegate, |
||||||
|
GlobalWidgetsLocalizations.delegate, |
||||||
|
]; |
||||||
|
|
||||||
|
/// A list of this localizations delegate's supported locales. |
||||||
|
static const List<Locale> supportedLocales = <Locale>[Locale('en')]; |
||||||
|
} |
||||||
|
|
||||||
|
class _AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> { |
||||||
|
const _AppLocalizationsDelegate(); |
||||||
|
|
||||||
|
@override |
||||||
|
Future<AppLocalizations> load(Locale locale) { |
||||||
|
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale)); |
||||||
|
} |
||||||
|
|
||||||
|
@override |
||||||
|
bool isSupported(Locale locale) => <String>['en'].contains(locale.languageCode); |
||||||
|
|
||||||
|
@override |
||||||
|
bool shouldReload(_AppLocalizationsDelegate old) => false; |
||||||
|
} |
||||||
|
|
||||||
|
AppLocalizations lookupAppLocalizations(Locale locale) { |
||||||
|
// Lookup logic when only language code is specified. |
||||||
|
switch (locale.languageCode) { |
||||||
|
case 'en': |
||||||
|
return AppLocalizationsEn(); |
||||||
|
} |
||||||
|
|
||||||
|
throw FlutterError('AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely ' |
||||||
|
'an issue with the localizations generation tool. Please file an issue ' |
||||||
|
'on GitHub with a reproducible sample app and the gen-l10n configuration ' |
||||||
|
'that was used.'); |
||||||
|
} |
@ -0,0 +1,6 @@ |
|||||||
|
import 'localizations.dart'; |
||||||
|
|
||||||
|
/// The translations for English (`en`). |
||||||
|
class AppLocalizationsEn extends AppLocalizations { |
||||||
|
AppLocalizationsEn([String locale = 'en']) : super(locale); |
||||||
|
} |
@ -1 +1,5 @@ |
|||||||
include: package:nit_picking/flutter.yaml |
include: package:nit_picking/flutter.yaml |
||||||
|
|
||||||
|
analyzer: |
||||||
|
exclude: |
||||||
|
- lib/l10n/** |
||||||
|
@ -0,0 +1,119 @@ |
|||||||
|
import 'dart:async'; |
||||||
|
|
||||||
|
import 'package:flutter/foundation.dart'; |
||||||
|
import 'package:flutter/widgets.dart'; |
||||||
|
import 'package:flutter_localizations/flutter_localizations.dart'; |
||||||
|
import 'package:intl/intl.dart' as intl; |
||||||
|
|
||||||
|
import 'localizations_en.dart'; |
||||||
|
|
||||||
|
/// Callers can lookup localized strings with an instance of AppLocalizations |
||||||
|
/// returned by `AppLocalizations.of(context)`. |
||||||
|
/// |
||||||
|
/// Applications need to include `AppLocalizations.delegate()` in their app's |
||||||
|
/// `localizationDelegates` list, and the locales they support in the app's |
||||||
|
/// `supportedLocales` list. For example: |
||||||
|
/// |
||||||
|
/// ```dart |
||||||
|
/// import 'l10n/localizations.dart'; |
||||||
|
/// |
||||||
|
/// return MaterialApp( |
||||||
|
/// localizationsDelegates: AppLocalizations.localizationsDelegates, |
||||||
|
/// supportedLocales: AppLocalizations.supportedLocales, |
||||||
|
/// home: MyApplicationHome(), |
||||||
|
/// ); |
||||||
|
/// ``` |
||||||
|
/// |
||||||
|
/// ## Update pubspec.yaml |
||||||
|
/// |
||||||
|
/// Please make sure to update your pubspec.yaml to include the following |
||||||
|
/// packages: |
||||||
|
/// |
||||||
|
/// ```yaml |
||||||
|
/// dependencies: |
||||||
|
/// # Internationalization support. |
||||||
|
/// flutter_localizations: |
||||||
|
/// sdk: flutter |
||||||
|
/// intl: any # Use the pinned version from flutter_localizations |
||||||
|
/// |
||||||
|
/// # Rest of dependencies |
||||||
|
/// ``` |
||||||
|
/// |
||||||
|
/// ## iOS Applications |
||||||
|
/// |
||||||
|
/// iOS applications define key application metadata, including supported |
||||||
|
/// locales, in an Info.plist file that is built into the application bundle. |
||||||
|
/// To configure the locales supported by your app, you’ll need to edit this |
||||||
|
/// file. |
||||||
|
/// |
||||||
|
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file. |
||||||
|
/// Then, in the Project Navigator, open the Info.plist file under the Runner |
||||||
|
/// project’s Runner folder. |
||||||
|
/// |
||||||
|
/// Next, select the Information Property List item, select Add Item from the |
||||||
|
/// Editor menu, then select Localizations from the pop-up menu. |
||||||
|
/// |
||||||
|
/// Select and expand the newly-created Localizations item then, for each |
||||||
|
/// locale your application supports, add a new item and select the locale |
||||||
|
/// you wish to add from the pop-up menu in the Value field. This list should |
||||||
|
/// be consistent with the languages listed in the AppLocalizations.supportedLocales |
||||||
|
/// property. |
||||||
|
abstract class AppLocalizations { |
||||||
|
AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString()); |
||||||
|
|
||||||
|
final String localeName; |
||||||
|
|
||||||
|
static AppLocalizations of(BuildContext context) { |
||||||
|
return Localizations.of<AppLocalizations>(context, AppLocalizations)!; |
||||||
|
} |
||||||
|
|
||||||
|
static const LocalizationsDelegate<AppLocalizations> delegate = _AppLocalizationsDelegate(); |
||||||
|
|
||||||
|
/// A list of this localizations delegate along with the default localizations |
||||||
|
/// delegates. |
||||||
|
/// |
||||||
|
/// Returns a list of localizations delegates containing this delegate along with |
||||||
|
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, |
||||||
|
/// and GlobalWidgetsLocalizations.delegate. |
||||||
|
/// |
||||||
|
/// Additional delegates can be added by appending to this list in |
||||||
|
/// MaterialApp. This list does not have to be used at all if a custom list |
||||||
|
/// of delegates is preferred or required. |
||||||
|
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[ |
||||||
|
delegate, |
||||||
|
GlobalMaterialLocalizations.delegate, |
||||||
|
GlobalCupertinoLocalizations.delegate, |
||||||
|
GlobalWidgetsLocalizations.delegate, |
||||||
|
]; |
||||||
|
|
||||||
|
/// A list of this localizations delegate's supported locales. |
||||||
|
static const List<Locale> supportedLocales = <Locale>[Locale('en')]; |
||||||
|
} |
||||||
|
|
||||||
|
class _AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> { |
||||||
|
const _AppLocalizationsDelegate(); |
||||||
|
|
||||||
|
@override |
||||||
|
Future<AppLocalizations> load(Locale locale) { |
||||||
|
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale)); |
||||||
|
} |
||||||
|
|
||||||
|
@override |
||||||
|
bool isSupported(Locale locale) => <String>['en'].contains(locale.languageCode); |
||||||
|
|
||||||
|
@override |
||||||
|
bool shouldReload(_AppLocalizationsDelegate old) => false; |
||||||
|
} |
||||||
|
|
||||||
|
AppLocalizations lookupAppLocalizations(Locale locale) { |
||||||
|
// Lookup logic when only language code is specified. |
||||||
|
switch (locale.languageCode) { |
||||||
|
case 'en': |
||||||
|
return AppLocalizationsEn(); |
||||||
|
} |
||||||
|
|
||||||
|
throw FlutterError('AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely ' |
||||||
|
'an issue with the localizations generation tool. Please file an issue ' |
||||||
|
'on GitHub with a reproducible sample app and the gen-l10n configuration ' |
||||||
|
'that was used.'); |
||||||
|
} |
@ -0,0 +1,6 @@ |
|||||||
|
import 'localizations.dart'; |
||||||
|
|
||||||
|
/// The translations for English (`en`). |
||||||
|
class AppLocalizationsEn extends AppLocalizations { |
||||||
|
AppLocalizationsEn([String locale = 'en']) : super(locale); |
||||||
|
} |
@ -1 +1,5 @@ |
|||||||
include: package:nit_picking/flutter.yaml |
include: package:nit_picking/flutter.yaml |
||||||
|
|
||||||
|
analyzer: |
||||||
|
exclude: |
||||||
|
- lib/l10n/** |
||||||
|
@ -0,0 +1,119 @@ |
|||||||
|
import 'dart:async'; |
||||||
|
|
||||||
|
import 'package:flutter/foundation.dart'; |
||||||
|
import 'package:flutter/widgets.dart'; |
||||||
|
import 'package:flutter_localizations/flutter_localizations.dart'; |
||||||
|
import 'package:intl/intl.dart' as intl; |
||||||
|
|
||||||
|
import 'localizations_en.dart'; |
||||||
|
|
||||||
|
/// Callers can lookup localized strings with an instance of AppLocalizations |
||||||
|
/// returned by `AppLocalizations.of(context)`. |
||||||
|
/// |
||||||
|
/// Applications need to include `AppLocalizations.delegate()` in their app's |
||||||
|
/// `localizationDelegates` list, and the locales they support in the app's |
||||||
|
/// `supportedLocales` list. For example: |
||||||
|
/// |
||||||
|
/// ```dart |
||||||
|
/// import 'l10n/localizations.dart'; |
||||||
|
/// |
||||||
|
/// return MaterialApp( |
||||||
|
/// localizationsDelegates: AppLocalizations.localizationsDelegates, |
||||||
|
/// supportedLocales: AppLocalizations.supportedLocales, |
||||||
|
/// home: MyApplicationHome(), |
||||||
|
/// ); |
||||||
|
/// ``` |
||||||
|
/// |
||||||
|
/// ## Update pubspec.yaml |
||||||
|
/// |
||||||
|
/// Please make sure to update your pubspec.yaml to include the following |
||||||
|
/// packages: |
||||||
|
/// |
||||||
|
/// ```yaml |
||||||
|
/// dependencies: |
||||||
|
/// # Internationalization support. |
||||||
|
/// flutter_localizations: |
||||||
|
/// sdk: flutter |
||||||
|
/// intl: any # Use the pinned version from flutter_localizations |
||||||
|
/// |
||||||
|
/// # Rest of dependencies |
||||||
|
/// ``` |
||||||
|
/// |
||||||
|
/// ## iOS Applications |
||||||
|
/// |
||||||
|
/// iOS applications define key application metadata, including supported |
||||||
|
/// locales, in an Info.plist file that is built into the application bundle. |
||||||
|
/// To configure the locales supported by your app, you’ll need to edit this |
||||||
|
/// file. |
||||||
|
/// |
||||||
|
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file. |
||||||
|
/// Then, in the Project Navigator, open the Info.plist file under the Runner |
||||||
|
/// project’s Runner folder. |
||||||
|
/// |
||||||
|
/// Next, select the Information Property List item, select Add Item from the |
||||||
|
/// Editor menu, then select Localizations from the pop-up menu. |
||||||
|
/// |
||||||
|
/// Select and expand the newly-created Localizations item then, for each |
||||||
|
/// locale your application supports, add a new item and select the locale |
||||||
|
/// you wish to add from the pop-up menu in the Value field. This list should |
||||||
|
/// be consistent with the languages listed in the AppLocalizations.supportedLocales |
||||||
|
/// property. |
||||||
|
abstract class AppLocalizations { |
||||||
|
AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString()); |
||||||
|
|
||||||
|
final String localeName; |
||||||
|
|
||||||
|
static AppLocalizations of(BuildContext context) { |
||||||
|
return Localizations.of<AppLocalizations>(context, AppLocalizations)!; |
||||||
|
} |
||||||
|
|
||||||
|
static const LocalizationsDelegate<AppLocalizations> delegate = _AppLocalizationsDelegate(); |
||||||
|
|
||||||
|
/// A list of this localizations delegate along with the default localizations |
||||||
|
/// delegates. |
||||||
|
/// |
||||||
|
/// Returns a list of localizations delegates containing this delegate along with |
||||||
|
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, |
||||||
|
/// and GlobalWidgetsLocalizations.delegate. |
||||||
|
/// |
||||||
|
/// Additional delegates can be added by appending to this list in |
||||||
|
/// MaterialApp. This list does not have to be used at all if a custom list |
||||||
|
/// of delegates is preferred or required. |
||||||
|
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[ |
||||||
|
delegate, |
||||||
|
GlobalMaterialLocalizations.delegate, |
||||||
|
GlobalCupertinoLocalizations.delegate, |
||||||
|
GlobalWidgetsLocalizations.delegate, |
||||||
|
]; |
||||||
|
|
||||||
|
/// A list of this localizations delegate's supported locales. |
||||||
|
static const List<Locale> supportedLocales = <Locale>[Locale('en')]; |
||||||
|
} |
||||||
|
|
||||||
|
class _AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> { |
||||||
|
const _AppLocalizationsDelegate(); |
||||||
|
|
||||||
|
@override |
||||||
|
Future<AppLocalizations> load(Locale locale) { |
||||||
|
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale)); |
||||||
|
} |
||||||
|
|
||||||
|
@override |
||||||
|
bool isSupported(Locale locale) => <String>['en'].contains(locale.languageCode); |
||||||
|
|
||||||
|
@override |
||||||
|
bool shouldReload(_AppLocalizationsDelegate old) => false; |
||||||
|
} |
||||||
|
|
||||||
|
AppLocalizations lookupAppLocalizations(Locale locale) { |
||||||
|
// Lookup logic when only language code is specified. |
||||||
|
switch (locale.languageCode) { |
||||||
|
case 'en': |
||||||
|
return AppLocalizationsEn(); |
||||||
|
} |
||||||
|
|
||||||
|
throw FlutterError('AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely ' |
||||||
|
'an issue with the localizations generation tool. Please file an issue ' |
||||||
|
'on GitHub with a reproducible sample app and the gen-l10n configuration ' |
||||||
|
'that was used.'); |
||||||
|
} |
@ -0,0 +1,6 @@ |
|||||||
|
import 'localizations.dart'; |
||||||
|
|
||||||
|
/// The translations for English (`en`). |
||||||
|
class AppLocalizationsEn extends AppLocalizations { |
||||||
|
AppLocalizationsEn([String locale = 'en']) : super(locale); |
||||||
|
} |
@ -1 +1,5 @@ |
|||||||
include: package:nit_picking/flutter.yaml |
include: package:nit_picking/flutter.yaml |
||||||
|
|
||||||
|
analyzer: |
||||||
|
exclude: |
||||||
|
- lib/l10n/** |
||||||
|
@ -0,0 +1,3 @@ |
|||||||
|
{ |
||||||
|
"@@locale": "en" |
||||||
|
} |
@ -0,0 +1,119 @@ |
|||||||
|
import 'dart:async'; |
||||||
|
|
||||||
|
import 'package:flutter/foundation.dart'; |
||||||
|
import 'package:flutter/widgets.dart'; |
||||||
|
import 'package:flutter_localizations/flutter_localizations.dart'; |
||||||
|
import 'package:intl/intl.dart' as intl; |
||||||
|
|
||||||
|
import 'localizations_en.dart'; |
||||||
|
|
||||||
|
/// Callers can lookup localized strings with an instance of AppLocalizations |
||||||
|
/// returned by `AppLocalizations.of(context)`. |
||||||
|
/// |
||||||
|
/// Applications need to include `AppLocalizations.delegate()` in their app's |
||||||
|
/// `localizationDelegates` list, and the locales they support in the app's |
||||||
|
/// `supportedLocales` list. For example: |
||||||
|
/// |
||||||
|
/// ```dart |
||||||
|
/// import 'l10n/localizations.dart'; |
||||||
|
/// |
||||||
|
/// return MaterialApp( |
||||||
|
/// localizationsDelegates: AppLocalizations.localizationsDelegates, |
||||||
|
/// supportedLocales: AppLocalizations.supportedLocales, |
||||||
|
/// home: MyApplicationHome(), |
||||||
|
/// ); |
||||||
|
/// ``` |
||||||
|
/// |
||||||
|
/// ## Update pubspec.yaml |
||||||
|
/// |
||||||
|
/// Please make sure to update your pubspec.yaml to include the following |
||||||
|
/// packages: |
||||||
|
/// |
||||||
|
/// ```yaml |
||||||
|
/// dependencies: |
||||||
|
/// # Internationalization support. |
||||||
|
/// flutter_localizations: |
||||||
|
/// sdk: flutter |
||||||
|
/// intl: any # Use the pinned version from flutter_localizations |
||||||
|
/// |
||||||
|
/// # Rest of dependencies |
||||||
|
/// ``` |
||||||
|
/// |
||||||
|
/// ## iOS Applications |
||||||
|
/// |
||||||
|
/// iOS applications define key application metadata, including supported |
||||||
|
/// locales, in an Info.plist file that is built into the application bundle. |
||||||
|
/// To configure the locales supported by your app, you’ll need to edit this |
||||||
|
/// file. |
||||||
|
/// |
||||||
|
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file. |
||||||
|
/// Then, in the Project Navigator, open the Info.plist file under the Runner |
||||||
|
/// project’s Runner folder. |
||||||
|
/// |
||||||
|
/// Next, select the Information Property List item, select Add Item from the |
||||||
|
/// Editor menu, then select Localizations from the pop-up menu. |
||||||
|
/// |
||||||
|
/// Select and expand the newly-created Localizations item then, for each |
||||||
|
/// locale your application supports, add a new item and select the locale |
||||||
|
/// you wish to add from the pop-up menu in the Value field. This list should |
||||||
|
/// be consistent with the languages listed in the AppLocalizations.supportedLocales |
||||||
|
/// property. |
||||||
|
abstract class AppLocalizations { |
||||||
|
AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString()); |
||||||
|
|
||||||
|
final String localeName; |
||||||
|
|
||||||
|
static AppLocalizations of(BuildContext context) { |
||||||
|
return Localizations.of<AppLocalizations>(context, AppLocalizations)!; |
||||||
|
} |
||||||
|
|
||||||
|
static const LocalizationsDelegate<AppLocalizations> delegate = _AppLocalizationsDelegate(); |
||||||
|
|
||||||
|
/// A list of this localizations delegate along with the default localizations |
||||||
|
/// delegates. |
||||||
|
/// |
||||||
|
/// Returns a list of localizations delegates containing this delegate along with |
||||||
|
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, |
||||||
|
/// and GlobalWidgetsLocalizations.delegate. |
||||||
|
/// |
||||||
|
/// Additional delegates can be added by appending to this list in |
||||||
|
/// MaterialApp. This list does not have to be used at all if a custom list |
||||||
|
/// of delegates is preferred or required. |
||||||
|
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[ |
||||||
|
delegate, |
||||||
|
GlobalMaterialLocalizations.delegate, |
||||||
|
GlobalCupertinoLocalizations.delegate, |
||||||
|
GlobalWidgetsLocalizations.delegate, |
||||||
|
]; |
||||||
|
|
||||||
|
/// A list of this localizations delegate's supported locales. |
||||||
|
static const List<Locale> supportedLocales = <Locale>[Locale('en')]; |
||||||
|
} |
||||||
|
|
||||||
|
class _AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> { |
||||||
|
const _AppLocalizationsDelegate(); |
||||||
|
|
||||||
|
@override |
||||||
|
Future<AppLocalizations> load(Locale locale) { |
||||||
|
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale)); |
||||||
|
} |
||||||
|
|
||||||
|
@override |
||||||
|
bool isSupported(Locale locale) => <String>['en'].contains(locale.languageCode); |
||||||
|
|
||||||
|
@override |
||||||
|
bool shouldReload(_AppLocalizationsDelegate old) => false; |
||||||
|
} |
||||||
|
|
||||||
|
AppLocalizations lookupAppLocalizations(Locale locale) { |
||||||
|
// Lookup logic when only language code is specified. |
||||||
|
switch (locale.languageCode) { |
||||||
|
case 'en': |
||||||
|
return AppLocalizationsEn(); |
||||||
|
} |
||||||
|
|
||||||
|
throw FlutterError('AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely ' |
||||||
|
'an issue with the localizations generation tool. Please file an issue ' |
||||||
|
'on GitHub with a reproducible sample app and the gen-l10n configuration ' |
||||||
|
'that was used.'); |
||||||
|
} |
Loading…
Reference in new issue